Putting A Headshot Into That Old Monitor Cable

Whenever my friend comes over to my place to watch a DVD, we sometimes end up playing Unreal Tournament 3 multiplayer. This year we been playing team deathmatch with six bots and low gravity enabled to make the game crazy enough to actually enjoy. (Unlike the perfect gameplay of UT 2003/2004, the gameplay for UT3 was compromised for better eye candy and stopped being fun for enough players that the developer decided not to put another UT game in the near future.) The one thing I was always disappointed with when I played on my multiplayer machine because  the LCD monitor had a 15-year-old unshielded SVGA monitor cable that produced a fuzzy picture. A cable designed for 800 x 600 screen resolution doesn’t handle 1280 x 1024 that well. I finally switched the cable out. I told my friend to expect my headshot count with the sniper rifle to increase dramatically.

Headshot!

Headshot!

Headshot!

Headshot!

“Oh, come on!” my friend cried from the other computer as the game kept announcing my kills.

Headshot!

Headshot!

Headshot!

A sharp screen makes it possible for me to be extremely accurate with the sniper rifle. At one point, the announcer screamed “Head hunter!” (15 headshots). The bots were somewhat stupid when someone is shooting the sniper rifle at them. (The bot AI setting is one notch below the “hand your ass back on a silver platter” mode.) They stop and turn before firing their weapons. Within that brief moment I can score a headshot. I’m vulnerable if someone is charging me head on or at an angle with guns blazing while I’m zoomed in on the scope. Something my friend knows all too well.

I tend to be a defensive player who enjoys hanging back from the heat of battle to pick off my targets and striking forward only when I have a significant advantage. The game becomes longer as I take the time to rack up my headshots. If I can’t play with the sniper rifle or flushed out of my hiding spot, I switch back to the rocket launcher and go on the offensive. The game then becomes much shorter as my body count stacks up. Either way, I get my kills in deathmatch.

Leave a Reply

Your email address will not be published. Required fields are marked *